Build Orders & Progression
Detailed progression guide from Day 1 to Day 17+, helping you survive every stage.
Early Game (Days 1-5)
Economy foundation & Survival
Economy First
Prioritize Gold and Faith income. Build basic generation buildings ASAP. Don't overspend on temporary units.
Basic Defense
A few walls and basic ranged units (Archers) are enough. Don't over-invest in defense yet; focus on income.
Hero Choice
Pick an early-game focused hero if possible. Someone with decent damage or early buffs makes these days smoother.
Mid Game (Days 6-12)
Specialize & Upgrade
Start Specializing
Look at your hero and units. Decide on a build direction (e.g., specific unit type, damage type, or strategy like minion spam).
Upgrade Key Buildings
Upgrade Gold/Faith and unit production buildings. Invest in buildings that unlock better units for your strategy.
Late Game (Days 13-17+)
Synergies & Advanced Units
Solid income allows fielding and upgrading advanced units fitting your build.
Look for synergies between hero abilities, units, and relics. This is where real power comes from.
Ensure your build can deal with high-health targets or specific threats.
Hero Synergy Guide
Optimal Hero Combinations
S-Tier Combinations
🛡️ Rickard + Paladin
Ultimate shield combo, Rickard provides shield buffs while Paladin deals damage
⚡ Gideon + Monk
AoE damage + healing combo, Gideon outputs area damage while Monk maintains survival
🕷️ Qhe'la + Tank
Swarm tactics core, needs strong frontline to protect Qhe'la's minion generation
A-Tier Combinations
🔥 Cole + Swordsman
High burst combo, Cole provides AoE while Swordsman tanks
💀 Mort + Sheva
Control + damage, Sheva groups enemies while Mort applies debuffs
🌙 Selene + Cyclops
Late-game carry combo, Cyclops protects fragile Selene to unleash late power
Pro Tips
Food Management
Stable 'okay' food is better than aiming for perfect food and starving. Fish is great early on.
Don't Fear Restart
If a run goes badly, restarting and applying what you've learned is often better.
Coin for XP
Spend excess coin on unit XP. It's more efficient than perfect food. Day 1 decorations and castle upgrades provide enough income to buy XP daily.